emilkowalski/skills

F:\claude\demoSpace\.tmp\emil-skills

8个 Skill
1个分组
15个文件
3 / 5⌨ / 🤖
Structure

目录结构

仓库前两层目录一览。

skills/
skills/animation-vocabulary/
skills/apple-design/
skills/emil-design-eng/
skills/find-animation-opportunities/
skills/improve-animations/
skills/pick-ui-library/
skills/prototype/
skills/review-animations/
README

README 摘要

# Skills For Design Engineers [![skills.sh](https://skills.sh/b/emilkowalski/skills)](https://skills.sh/emilkowalski/skills) For designers and engineers to help them build better user interfaces. Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster. They are based on my years of experience working at companies like Vercel and Linear. All the skills here are a side-effect of domain-expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others. So learn to code, design, or develop expertise in any other field. It’s extremely valuable. You can stay up to date with my skills here: [Sign Up To The Newsletter](https://animations.dev/skills) ## Install ```bash npx skills@latest add emilkowalski/skills ``` ## Why use it? Agents don’t have great taste I have seen plenty of times that agents don’t pick the right ingredients for an animation. An `ease-in` easing for an enter animation when it’s supposed to be `ease-out` ([here’s why](https://emilkowal.ski/ui/7-practical-animation-tips#4.-choose-the-right-easing)). Or they choose a solid border instead of a semi-transparent shadow for your UIs. All these small things compound and make your interface either amazing, or just... not that great. As explained in [Agents with Taste](https://emilkowal.ski/ui/agents-with-taste), these skills list all the little mistakes agents can potentially make and explain how to fix them. This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop. ## Reference - **[emil-design-eng](./skills/emil-design-eng/SKILL.md)** — The main skill that consists of mostly animation, but also some design advice. - **[review-animations](./skills/review-animations/SKILL.md)** — Review your animations in a strict way, based on my rules. - **[improve-animations](./skills/improve-animations/SKILL.md)** — Audit all the animations in your codebase and get prioritized, self-contained plans that any agent can execute. - **[find-animation-opportunities](./skills/find-animation-opportunities/SKILL.md)** — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate. - **[animation-vocabulary](./skills/animation-vocabulary/SKILL.md)** — Get better animations from an AI by telling it exactly what you want by using the right words. - **[apple-design](./skills/apple-design/SKILL.md)** — Apple’s principles for interface design and fluid motion, distilled from their WWDC design talks and translated for the web. - **[pick-ui-library](./skills/pick-ui-library/SKILL.md)** — Have your agent pick the right library for the task based on libraries I use and trust, instead of letting AI hand-roll a toast component or install an abandoned package. - **[prototype](./skills/prototype/SKILL.md)** — Build multiple different versions of a UI piece you desc
Catalog

Skill 目录

按分组组织,可按触发类型或分组筛选。

skills

8
/animation-vocabulary🤖 模型自动触发

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

skills/animation-vocabulary

/apple-design🤖 模型自动触发

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

skills/apple-design

/emil-design-eng🤖 模型自动触发

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

skills/emil-design-eng

/find-animation-opportunities🤖 模型自动触发

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

skills/find-animation-opportunities

/improve-animations🤖 模型自动触发

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

skills/improve-animations

/pick-ui-library⌨ 用户调用 /

Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

skills/pick-ui-library · disable-model-invocation=true

/prototype⌨ 用户调用 /

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

skills/prototype · disable-model-invocation=true

/review-animations⌨ 用户调用 /

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

skills/review-animations · disable-model-invocation=true